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This can end up being quite arduous, which means that the Asset should be disabled). This is useful, for example, if you are working with a scene that reacts too slowly due to Substance Engine calculations (e.g., you have an animated Asset parameter and you are working with the Timeline and all Asset textures have to be re-calculated for each frame. When Assets are selected, their properties will be displayed in the Attribute Manager (which has a special display mode for Substances).Īt the left of the Asset’s name you will fine a check box, which can be used to freeze the Asset with its current settings. When materials are created via drag & drop, a material will be created each time according to the Auto mode described here.Īssets can be dragged from the Asset Manager into a preset library (the Substance file will also be saved) from where it can again be loaded into an Asset Manager. Substance shader will be created and assigned to the object Asset link field: a new link will be created.Material Manager: a material will be created.An Asset can be renamed by double-clicking on it.Īssets can be dragged and dropped from the Asset Manager to the following locations (all links will be created automatically): Items in the list can be dragged to a new position and selected in the same way other elements are selected in Cinema 4D ( Ctrl/Cmd to select or deselect individual or multiple items Shift to select a range of items Del to delete a selection). The Substance Asset Manager stores and manages all loaded Substances and Assets.